Mar 23, 2025

Pound Cake Diary : 6

I have some exciting news! I am going to be selling physical copies of Naitemo at a local craft-fair. This way I can earn some money to put towards a computer. I really want a new computer...everything would be so much easier. 

Each copy comes with a keychain of the characters. I hope I can make a few sales ^^

As for Emit Glass, progress is still slow. That's just because I've been working on Naitemo though. I am writing Yukari's route now, the last of the main girls. The route drafts are almost finished and that makes me feel so much better! I keep mixing up Yukari and Yutaka's names in the code because her tag is "y" and his is "yu"...but their names both start with YU.

I also started drawing the CGs for Midori's route. There are some really cute and romantic scenes and I want to make sure the CGs are enough to capture those intense feelings. 

There is still a lot of work to do, but I know I can finish soon if I am determined enough and stop wasting time >_< I want to thank everyone for the small bit of support I've gotten on Instagram and X. All the kind words and interaction means everything to me. I want to continue to make games, and make an impact in this community!! ^^

Mar 5, 2025

Status Update : 5

Hello again ^^ I am not very proud of myself...

I finished Yutaka's route, but his route is very short so that didn't take long. There are only two routes left to draft and then I'll finally move on to editing. I am dreading that...

Progress is really slow because my passion for this game has died out a lot. It's because of a lot of things, but mostly because I want to work on other projects. I think that a lot of my issues stem from not engaging with games similar to Emit Glass as much. When I first began development, I was playing Clannad. That really inspired me to write and gave me a direction to go in. 

I'm going to try and finish this as quickly as I can, because I don't want to lose the project all together. I knew going into this that it would take a long time to complete. 

I am participating in NaNoRenO this year with a game called Naitemo. It's a story I've had in mind for a few years and I never got the chance to do anything with it. It's just a cute, short little story about robots. I'm using this as a way to interest myself in VNs as a medium again. Naitemo is NVL style though, which I really like.

Most of my games going forward will probably be NVL, just because I think it's more flexible and cool as a story telling device. The words can be laid out much more creatively (Line breaks, varied paragraph length, etc.) and I think that benefits my style of storytelling.

Anyways!! I will update again when I'm done drafting all the routes :3