Apr 29, 2025

Status Update : 6

 Hello! I'm back ^^ 
After a grueling month of writing, I have officially finished drafting all of the routes! I am super proud of this, I mean, it only took a year...(sarcasm)

I am going to be able to do things MUCH faster now because...I bought a laptop!!! I talked about getting a computer before, so I saved my money and did a TON of work. Now I have a snazzy laptop of my own B) Using the family computer wasn't the best work setup and was also super uninspiring. 

The screen on this laptop is so much nicer than my parent's PC. It's weird testing my game and seeing that it isn't all pixelated and slow LOL

I only need a few more BGs, and now I can start really working on CGs. There is still a TON of work to be done, but having the main bulk of the writing finished is super encouraging. I have been working on this project for so long T_T

I hope I can finish it before October so I can sell copies of Emit Glass at a craft bazaar that my mom is selling at too. I actually made $10 this past weekend selling copies of Naitemo! I have 3 copies left, and I don't think I'm going to make more just because it's such a short game and I feel bad selling something that was made for a game jam. Thanks everyone!

Since I'm on the topic ^ I want to say something rq about the price of my games. I don't know if I've said this in detail anywhere b4, but all of my games will ALWAYS be free. I am a complete amateur who makes these for fun, but even more than that I believe that everyone should be able to enjoy visual novels. 

So many VNs are super expensive, and that stops so many people (especially minors) from playing them. I want to make games that anyone can enjoy. I might turn on the ability to donate on my bigger games, but it will never be required. Any money I make from my VNs will go back into the games (Such as buying my new laptop, drawing equipment, putting a game on steam, etc.) :3

Here is some old artwork of Ayaka !



Mar 23, 2025

Pound Cake Diary : 6

I have some exciting news! I am going to be selling physical copies of Naitemo at a local craft-fair. This way I can earn some money to put towards a computer. I really want a new computer...everything would be so much easier. 

Each copy comes with a keychain of the characters. I hope I can make a few sales ^^

As for Emit Glass, progress is still slow. That's just because I've been working on Naitemo though. I am writing Yukari's route now, the last of the main girls. The route drafts are almost finished and that makes me feel so much better! I keep mixing up Yukari and Yutaka's names in the code because her tag is "y" and his is "yu"...but their names both start with YU.

I also started drawing the CGs for Midori's route. There are some really cute and romantic scenes and I want to make sure the CGs are enough to capture those intense feelings. 

There is still a lot of work to do, but I know I can finish soon if I am determined enough and stop wasting time >_< I want to thank everyone for the small bit of support I've gotten on Instagram and X. All the kind words and interaction means everything to me. I want to continue to make games, and make an impact in this community!! ^^